Subject Coordinator - Mr M Lindgren


We have changed our Computing scheme of work to bring it in line with the new National Curriculum Computing Program of study for September 2014.

There have been some significant changes to the computing curriculum with a greater emphasis on pupils’ understanding of technology, e-safety and the development of programming skills. We have implemented a new scheme of work to reflect these changes.

The Computing scheme covers all year groups Years 1 – 6. It is divided into computing and programming. The scheme allows us to cover the three main overarching strands; Digital Literacy, Computer Science and Information Technology.

Digital Literacy: Pupils learn about how to become good digital citizens they build their knowledge on how communication tools, networking and the internet works whilst understanding the importance of keeping safe.

Computer Science: Pupils learn how the technology in our world is controlled through instructions and how computers need these programs to work. Pupils will learn how to write these programs using visual programming and simple text based languages.

Information Technology: Pupils learn how to use a range of creative tools to support learning across different subject areas, using multimedia, word-processing, digital imagery and manipulating sound and video. They learn how to collect sort and manipulate data to answer questions.            

Clear objectives and pupil outcomes allow teachers to make decisions about how they teach all aspects of the computing curriculum. A cross curricular approach is at the heart of the scheme and includes the flexibility to use any software and devices that our school already has in order to achieve these outcomes.



(see computing curriculum file for each year groups medium term plans- below are detailed how the skills also are used in lines of enquiry)

Yr 1 – to log on and understand an algorithm is an instruction, use on line sources to find out about the past, complete a blank algorithm flow chart, follow partners instructions and redraft

Yr 2 – use of internet for research, robots to follow instructions- use of beebots, use of scratch software, powerpoint made about features of a habitat, use of puppet pals on ipads to create facts about Pochontas, e safety work, record performance poetry, make puppet pals.

Yr 3 – link to music – makey makey boards, create musical instrument pad, link to on line music, create and edit sounds, green screen presentation, creation radio jingle, use of garage band, know why computers are networked, write an algorithm in a flow chart, plan a programme using scratch – using inputs, repletion and selection, debug scratch programme

Yr 4 - using telegami n ipads, use of igarage to produce sound tracks, use of I- movies , ise of morpho linked to English, know how emails are sent, film making recipes, creation of a gamo9es in a programming environment- Kodu, use selections in Kodu programming, create games, reflect on the games,

Yr 5 -  use of scratch, creation Shakespeare videos, use of imovies, developing typing skills, use of word program, using code to make a treasure hunt, develop knowledge of powerpoint program, create a broadcast, create music, make a podcast

Yr 6 - Brain training, know a Rnge of HTML tags and remix a web page, design game, use variables and imputs on scratch, use selection and repetition